When you take a break, it's as if coming to from a nightmare - you spend a little time reassuring yourself that no, that wasn't reality. This won't remind you that it's fiction, or what medium it belongs to. You can, and sometimes it'll help, not always(it might hurt! Fire=ow, as you might imagine). Need to mess around with all these objects? No. Everything has weight, glass can break, and so on. if they just decided that it could only go "away" from you, that would be fine), move, pull open every door and drawer, etc. Pick up, rotate on both Z and X axes(by pressing R - I wish it would allow locking one of the two, and using the keyboard is slightly awkward, as is the "sometimes yet not always working" quality of using Right Mouse not only to push/throw/slam, that goes fine, no, when you attempt to use it for the opposite direction. The physics engine makes a triumphant return - nearly everything is interactive. This is similar to the Penumbra series, also by Frictional Games, and is in many ways an upgrade. Eerie and murky though your surroundings may be, they behave as you'd expect. The elements that are not of this world are made all the more terrifying by the contrast(something uses well, in general - open/closed areas, shadow/brightness, etc.) between them and the clearly natural world around you. These will be answered, by you paying attention and applying yourself, without culminating in any easy conclusion or removing all mystery. inside!), is spreading through the creaky, near-abandoned(sections in disrepair, cobwebs, maggots.) fortress, the foundation of which will shake, threatening to bury you in the rubble of this centuries-old building. What's happening? Clearly, something supernatural is going on(a gust of wind will blow open a door, for example. Why? For both the murder(which you get to make up your own mind on - is it deserved or not?) and the distance between what you call home and where you are now. kill Alexander, the politically powerful Baron of the vast Castle Brennenburg in Prussia, which you currently find yourself in. Finding the first of many notes(that, along with the flashbacks which are done via red tint, voice-over, without taking away control, evoking the feeling of recalling a memory, make up the storytelling - you are not hand-holded through, you get hints, and piece the whole together, yourself), you find your former self imploring you to do one thing. Shambling around, trying to shake the confusion(seen through gradually switching Dutch angles and filters), you can say with certainty only two facts - your name is Daniel, and you live in Mayfair, London. 10/10 *Highly recommended for horror fans* WARNING: This game is NOT AT ALL for the weak-heart, easily scared, easily fainted ones. You'll just have to "run for your life" yourself. The darkness deep within this castle hides great horrors and terrors that are just to good to be spoiled. You're in a castle and you just have to know how you came here. You start out as an amnesia infected Daniel, who can't remember anything but his name. The 5 genius minds behind Frictional Games are really all it takes to get you to watch your back. The independent Frictional Games (The one behind the awesome Penumbra series) shows the big gaming companies how to do it right. The one that lets you live the character. The one that makes you sweat as if you were there. The one that gets your adrenaline pumping. Nothing really standing out (except maybe a few rare gems which have come out the last few years like Dead Space and Penumbra) This time around, it's different. You get a lot of idealistic "Hollywood story" horror games every year, it's getting annoying. The horror genre is truly one of the underrated genres of gaming, but that's because the gaming industry is running out of ideas for this particular genre.
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